Meow Squad Privacy Policy
Last updated and effective: November 13, 2026
OlemonStudio, operated by Shanghai Woxinlai E-commerce Co., Ltd. (上海沃鑫莱电子商务有限公司), publishes Meow Squad, also known as 喵力全开. This policy explains how information is handled in the Android and iOS versions. You can start playing without creating an OlemonStudio account. Optional in-app purchases are provided through the applicable platform store on Android and iOS.
1. Information on your device
The game stores progress, settings, inventory, virtual currency, purchase-entitlement records and pending analytics records in local app storage. These records support gameplay, purchase fulfillment, restoration of eligible purchases, and prevention of duplicate rewards. The game does not provide a developer-operated account or cloud-save service. Operating-system backup may retain or restore separate copies according to your device settings.
2. Advertising
The game uses Google AdMob for rewarded advertising and Google's User Messaging Platform (UMP) for applicable advertising privacy choices. AdMob may process IP-derived general location, advertising and app interactions, device or other identifiers, and diagnostic/performance information. These data support ads, measurement and fraud prevention. Availability of identifiers and personalized advertising depends on device controls, consent and applicable restrictions.
UMP processes privacy choices for advertising. Refusing personalized ads does not necessarily stop every advertising-related data operation. Google's practices are described in its Privacy Policy and partner-app information.
On iOS, we may request permission through Apple’s App Tracking Transparency (ATT) prompt to use the advertising identifier (IDFA) for personalized advertising and advertising measurement. You can refuse. Refusing does not prevent you from playing; ads may still be available without IDFA, subject to the applicable advertising privacy choices. UMP choices and Apple’s tracking permission are separate controls.
3. Gameplay and revenue analytics
On iOS, sharing gameplay analytics with GameAnalytics is optional. Before it starts, the game presents a separate choice to allow sharing or not share. GameAnalytics does not initialize while this choice is unanswered or declined. Declining does not affect gameplay, rewards or purchases. You can change your choice in Settings → Game Analytics. This choice is separate from Google's advertising privacy choices and Apple's tracking permission.
We use GameAnalytics to understand game progression, balance, feature usage and revenue. Our integration sends events about sessions and active play time, chapters and modes, challenges, mining, rebirth, virtual-currency changes, weapon draws and merges, skins, and purchase interactions. Events can include progress, resource balances and other game context.
GameAnalytics also processes technical device/app information, identifiers and approximate location. On Android, purchase analytics can send the product, price, currency, purchase context and signed Google Play purchase receipt and signature. The current iOS integration sends gameplay and advertising events, but does not send Apple purchase receipts or purchase-revenue events. Advertising revenue measurement can send impression identifiers, ad-unit/network information and revenue values. These records can be linked to an SDK identifier; they are not anonymous merely because we do not ask for your real name.
When you allow GameAnalytics on iOS, the SDK uses the identifier for vendor (IDFV) as its user identifier and may also attach IDFA to events when Apple’s ATT status is authorized. If tracking permission is not authorized, it does not attach IDFA; the separate analytics choice may still allow IDFV-based analytics. GameAnalytics initialization waits for both your analytics choice and completion of the advertising privacy flow, including any applicable ATT request. Completion of UMP or an ATT decision does not itself authorize separate gameplay analytics.
GameAnalytics processes player analytics on our behalf. See its privacy notice, including the information for players. Advertising choices in UMP do not automatically control or delete this separate gameplay analytics data.
4. In-app purchases
Optional purchases use Google Play Billing on Android and Apple StoreKit on iOS, integrated through Unity In-App Purchasing. The platform store provides the payment interface. The game receives product and transaction information, such as product identifiers, prices, purchase status, transaction identifiers and transaction verification information, to deliver content, record entitlements, confirm purchases and prevent duplicate grants.
On iOS, the game checks StoreKit's verified transaction results on the device before fulfilling a purchase. Local records support purchase fulfillment and restoration of eligible non-consumable entitlements. Restoring an entitlement does not restore spent consumable diamonds or repeat a previously granted purchase bonus. This is separate from a cloud-save service. Our current iOS GameAnalytics integration does not send Apple transaction proofs or Business purchase-revenue events; any GameAnalytics gameplay and advertising measurement remains subject to your separate iOS analytics choice.
Unity IAP may process purchase and transaction data, installation or vendor and session identifiers, device and app details, approximate country, and diagnostic/performance information for commerce functionality and reporting. Its purchase-data processing is separate from our GameAnalytics integration. Declining GameAnalytics does not disable necessary purchase and service-data processing. Our iOS integration keeps Unity IAP's optional advertising and analytics consent settings declined; this does not disable the purchase-flow data needed for commerce and reporting. Optional identifiers on other platforms depend on the services enabled and applicable choices. See Unity's privacy documentation.
We do not receive your full payment-card or bank-account details through this integration. Google and Apple process payment data under their own terms. See Apple's App Store privacy information for Apple's processing.
5. Support, recipients and international processing
If you email us, we receive your email address and the information you choose to send. We use it to handle your request. Our email provider processes that correspondence. Please do not send passwords, full payment-card details or unnecessary sensitive information.
Google provides advertising and consent services, and store-payment services on Android; Apple provides store-payment and transaction services on iOS; GameAnalytics provides player analytics; Unity supplies the purchase integration and related commerce services; and our email provider supplies support communications. Their roles differ. Information may be processed outside your country, subject to the relevant provider arrangements and applicable protections. Information may also be disclosed when necessary to comply with legal obligations or address fraud and security issues.
6. Choices, retention and deletion
On iOS, open Settings → Game Analytics and choose Don’t share to withdraw your optional GameAnalytics choice. The game stops submitting new optional GameAnalytics events and discards its own pending analytics queue. This does not delete records already held by GameAnalytics or guarantee removal of the SDK's existing stored data or requests already in progress. To request deletion of earlier records, contact us as described below. You can allow sharing again through the same setting; gameplay, rewards and purchases remain available either way.
Where applicable, the game presents Google's advertising privacy message. When UMP requires a privacy-options entry, you can reopen it through the game's privacy choices. Android advertising controls may let you reset or delete the advertising ID. On iOS, you can manage tracking permission in Settings → Privacy & Security → Tracking, subject to the controls available on your device. Turning tracking permission off affects access to IDFA; use the separate Game Analytics setting to withdraw optional gameplay analytics. Neither choice by itself deletes earlier records. These controls do not erase all earlier information or disable every other identifier.
On Android, you can clear local game data through the app-storage settings. On iOS, deleting the app removes its local game files; offloading the app can preserve documents and data. These actions can remove local progress; operating-system or iCloud backups need to be managed separately. Uninstalling the game or clearing its data does not itself delete provider-held analytics or store transaction records.
Local data remains until it is removed or replaced. Analytics is retained for the purposes described above under our service arrangements; support correspondence is retained as needed to resolve the request and related obligations. Google retains advertising information and Android transaction information under its policies and applicable requirements. Apple retains iOS store transaction information under its policies and applicable requirements. Data needed for transaction integrity or legal obligations may need to be retained after other information is deleted.
To ask about access, correction, retention or deletion, contact us at the address below. We may need limited information to locate the relevant records and verify a request. We handle requests concerning information under our control and work with our processors where necessary. Requests concerning information independently controlled by Google, Apple or Unity are also subject to the respective provider's procedures. We do not promise that uninstalling removes all server records or that every record can be deleted immediately.
7. Children and teenagers
The current product is intended for a general audience aged 13 and older and is not specifically directed to children under 13. This audience description is separate from regional content ratings and does not establish that a player is an adult or has reached the local age for privacy consent. Parents and guardians may contact us about a child's information.
8. Security, rights and contact
We use the security features offered by the integrated services. No storage or transmission method is completely secure. Depending on your location, you may have rights to access or correct information, request deletion, restrict or object to processing, withdraw consent where processing relies on it, or contact a privacy regulator.
We may update this policy as the game and its data practices change. The published revision date will identify the applicable version.
Shanghai Woxinlai E-commerce Co., Ltd.
Privacy and support: olemon@olemonstudio.com
Website: OlemonStudio