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Meow Squad · 喵力全开

Privacy Policy
隐私政策

Android · iOS · OlemonStudio

Meow Squad Privacy Policy

Last updated and effective: November 13, 2026

OlemonStudio, operated by Shanghai Woxinlai E-commerce Co., Ltd. (上海沃鑫莱电子商务有限公司), publishes Meow Squad, also known as 喵力全开. This policy explains how information is handled in the Android and iOS versions. You can start playing without creating an OlemonStudio account. Optional in-app purchases are provided through the applicable platform store on Android and iOS.

1. Information on your device

The game stores progress, settings, inventory, virtual currency, purchase-entitlement records and pending analytics records in local app storage. These records support gameplay, purchase fulfillment, restoration of eligible purchases, and prevention of duplicate rewards. The game does not provide a developer-operated account or cloud-save service. Operating-system backup may retain or restore separate copies according to your device settings.

2. Advertising

The game uses Google AdMob for rewarded advertising and Google's User Messaging Platform (UMP) for applicable advertising privacy choices. AdMob may process IP-derived general location, advertising and app interactions, device or other identifiers, and diagnostic/performance information. These data support ads, measurement and fraud prevention. Availability of identifiers and personalized advertising depends on device controls, consent and applicable restrictions.

UMP processes privacy choices for advertising. Refusing personalized ads does not necessarily stop every advertising-related data operation. Google's practices are described in its Privacy Policy and partner-app information.

On iOS, we may request permission through Apple’s App Tracking Transparency (ATT) prompt to use the advertising identifier (IDFA) for personalized advertising and advertising measurement. You can refuse. Refusing does not prevent you from playing; ads may still be available without IDFA, subject to the applicable advertising privacy choices. UMP choices and Apple’s tracking permission are separate controls.

3. Gameplay and revenue analytics

On iOS, sharing gameplay analytics with GameAnalytics is optional. Before it starts, the game presents a separate choice to allow sharing or not share. GameAnalytics does not initialize while this choice is unanswered or declined. Declining does not affect gameplay, rewards or purchases. You can change your choice in Settings → Game Analytics. This choice is separate from Google's advertising privacy choices and Apple's tracking permission.

We use GameAnalytics to understand game progression, balance, feature usage and revenue. Our integration sends events about sessions and active play time, chapters and modes, challenges, mining, rebirth, virtual-currency changes, weapon draws and merges, skins, and purchase interactions. Events can include progress, resource balances and other game context.

GameAnalytics also processes technical device/app information, identifiers and approximate location. On Android, purchase analytics can send the product, price, currency, purchase context and signed Google Play purchase receipt and signature. The current iOS integration sends gameplay and advertising events, but does not send Apple purchase receipts or purchase-revenue events. Advertising revenue measurement can send impression identifiers, ad-unit/network information and revenue values. These records can be linked to an SDK identifier; they are not anonymous merely because we do not ask for your real name.

When you allow GameAnalytics on iOS, the SDK uses the identifier for vendor (IDFV) as its user identifier and may also attach IDFA to events when Apple’s ATT status is authorized. If tracking permission is not authorized, it does not attach IDFA; the separate analytics choice may still allow IDFV-based analytics. GameAnalytics initialization waits for both your analytics choice and completion of the advertising privacy flow, including any applicable ATT request. Completion of UMP or an ATT decision does not itself authorize separate gameplay analytics.

GameAnalytics processes player analytics on our behalf. See its privacy notice, including the information for players. Advertising choices in UMP do not automatically control or delete this separate gameplay analytics data.

4. In-app purchases

Optional purchases use Google Play Billing on Android and Apple StoreKit on iOS, integrated through Unity In-App Purchasing. The platform store provides the payment interface. The game receives product and transaction information, such as product identifiers, prices, purchase status, transaction identifiers and transaction verification information, to deliver content, record entitlements, confirm purchases and prevent duplicate grants.

On iOS, the game checks StoreKit's verified transaction results on the device before fulfilling a purchase. Local records support purchase fulfillment and restoration of eligible non-consumable entitlements. Restoring an entitlement does not restore spent consumable diamonds or repeat a previously granted purchase bonus. This is separate from a cloud-save service. Our current iOS GameAnalytics integration does not send Apple transaction proofs or Business purchase-revenue events; any GameAnalytics gameplay and advertising measurement remains subject to your separate iOS analytics choice.

Unity IAP may process purchase and transaction data, installation or vendor and session identifiers, device and app details, approximate country, and diagnostic/performance information for commerce functionality and reporting. Its purchase-data processing is separate from our GameAnalytics integration. Declining GameAnalytics does not disable necessary purchase and service-data processing. Our iOS integration keeps Unity IAP's optional advertising and analytics consent settings declined; this does not disable the purchase-flow data needed for commerce and reporting. Optional identifiers on other platforms depend on the services enabled and applicable choices. See Unity's privacy documentation.

We do not receive your full payment-card or bank-account details through this integration. Google and Apple process payment data under their own terms. See Apple's App Store privacy information for Apple's processing.

5. Support, recipients and international processing

If you email us, we receive your email address and the information you choose to send. We use it to handle your request. Our email provider processes that correspondence. Please do not send passwords, full payment-card details or unnecessary sensitive information.

Google provides advertising and consent services, and store-payment services on Android; Apple provides store-payment and transaction services on iOS; GameAnalytics provides player analytics; Unity supplies the purchase integration and related commerce services; and our email provider supplies support communications. Their roles differ. Information may be processed outside your country, subject to the relevant provider arrangements and applicable protections. Information may also be disclosed when necessary to comply with legal obligations or address fraud and security issues.

6. Choices, retention and deletion

On iOS, open Settings → Game Analytics and choose Don’t share to withdraw your optional GameAnalytics choice. The game stops submitting new optional GameAnalytics events and discards its own pending analytics queue. This does not delete records already held by GameAnalytics or guarantee removal of the SDK's existing stored data or requests already in progress. To request deletion of earlier records, contact us as described below. You can allow sharing again through the same setting; gameplay, rewards and purchases remain available either way.

Where applicable, the game presents Google's advertising privacy message. When UMP requires a privacy-options entry, you can reopen it through the game's privacy choices. Android advertising controls may let you reset or delete the advertising ID. On iOS, you can manage tracking permission in Settings → Privacy & Security → Tracking, subject to the controls available on your device. Turning tracking permission off affects access to IDFA; use the separate Game Analytics setting to withdraw optional gameplay analytics. Neither choice by itself deletes earlier records. These controls do not erase all earlier information or disable every other identifier.

On Android, you can clear local game data through the app-storage settings. On iOS, deleting the app removes its local game files; offloading the app can preserve documents and data. These actions can remove local progress; operating-system or iCloud backups need to be managed separately. Uninstalling the game or clearing its data does not itself delete provider-held analytics or store transaction records.

Local data remains until it is removed or replaced. Analytics is retained for the purposes described above under our service arrangements; support correspondence is retained as needed to resolve the request and related obligations. Google retains advertising information and Android transaction information under its policies and applicable requirements. Apple retains iOS store transaction information under its policies and applicable requirements. Data needed for transaction integrity or legal obligations may need to be retained after other information is deleted.

To ask about access, correction, retention or deletion, contact us at the address below. We may need limited information to locate the relevant records and verify a request. We handle requests concerning information under our control and work with our processors where necessary. Requests concerning information independently controlled by Google, Apple or Unity are also subject to the respective provider's procedures. We do not promise that uninstalling removes all server records or that every record can be deleted immediately.

7. Children and teenagers

The current product is intended for a general audience aged 13 and older and is not specifically directed to children under 13. This audience description is separate from regional content ratings and does not establish that a player is an adult or has reached the local age for privacy consent. Parents and guardians may contact us about a child's information.

8. Security, rights and contact

We use the security features offered by the integrated services. No storage or transmission method is completely secure. Depending on your location, you may have rights to access or correct information, request deletion, restrict or object to processing, withdraw consent where processing relies on it, or contact a privacy regulator.

We may update this policy as the game and its data practices change. The published revision date will identify the applicable version.

OlemonStudio
Shanghai Woxinlai E-commerce Co., Ltd.
Privacy and support: olemon@olemonstudio.com
Website: OlemonStudio

《喵力全开》隐私政策

更新及生效日期:2026 年 11 月 13 日

上海沃鑫莱电子商务有限公司(Shanghai Woxinlai E-commerce Co., Ltd.)运营 OlemonStudio,发布《喵力全开》(Meow Squad)。本政策说明 Android 和 iOS 版本中的信息处理方式。您无需创建 OlemonStudio 账号即可开始游玩。Android 和 iOS 版本通过各自的平台商店提供可选应用内购买。

1. 保存在设备上的信息

游戏在本机应用存储中保存进度、设置、背包、虚拟货币、购买权益记录及待发送统计记录,用于游戏功能、购买交付、恢复符合条件的购买和防止重复发奖。游戏不提供由开发者运营的账号或云存档服务。操作系统备份可能按照您的设备设置另行保留或恢复副本。

2. 广告

游戏使用 Google AdMob 提供激励广告,并使用 Google 用户消息平台(UMP)处理适用的广告隐私选择。AdMob 可能处理根据 IP 推断的大致位置、广告及应用互动、设备或其他标识符,以及诊断和性能信息,用于广告投放、衡量与防欺诈。标识符和个性化广告的可用性受设备控制、同意选择及适用限制影响。

UMP 处理广告隐私选择。拒绝个性化广告不一定停止全部广告相关数据处理。Google 的处理方式见其隐私政策和合作方应用信息说明。

在 iOS 上,我们可能通过 Apple 的应用跟踪透明度(ATT)提示请求使用广告标识符(IDFA),用于个性化广告和广告效果衡量。您可以拒绝;拒绝不会阻止您游玩。在满足适用广告隐私选择的情况下,仍可能提供不使用 IDFA 的广告。UMP 隐私选择与 Apple 跟踪权限是不同的控制。

3. 游戏行为与收入统计

在 iOS 上,是否向 GameAnalytics 分享游戏统计由您单独选择。开始前,游戏会提供“允许分享”和“不分享”两个选项;未选择或拒绝时,不初始化 GameAnalytics。拒绝不会影响游玩、奖励或购买。您可以在“设置 → 游戏统计”中更改选择。此选择与 Google 广告隐私选项、Apple 跟踪权限相互独立。

我们使用 GameAnalytics 了解游戏进度、数值平衡、功能使用和收入。接入的事件包括会话及有效游玩时长、章节与模式、挑战、挖矿、重生、虚拟货币变化、武器抽取与合成、皮肤以及购买操作;事件可能包含进度、资源余额等游戏上下文。

GameAnalytics 还会处理设备和应用技术信息、标识符及大致位置。在 Android 上,购买统计可能发送商品、价格、币种、购买时的游戏情况,以及 Google Play 签名购买凭据和签名。目前的 iOS 接入发送游戏行为和广告事件,不发送 Apple 购买凭据或购买收入事件。广告收入统计可能发送展示标识、广告位/网络信息和收入数值。记录可能关联 SDK 标识符;不询问真实姓名不等于数据已经匿名化。

在 iOS 上允许 GameAnalytics 后,SDK 使用开发者标识符(IDFV)作为用户标识;Apple ATT 状态为已授权时,还可能在事件中附带 IDFA。跟踪权限未获授权时,SDK 不附带 IDFA;但如果您单独允许游戏统计,仍可能进行基于 IDFV 的统计。GameAnalytics 初始化同时等待您的统计选择和广告隐私流程(包括适用的 ATT 请求)处理结束。UMP 流程结束或 ATT 决定本身,不代表您同意独立的游戏统计。

GameAnalytics 代表我们处理玩家统计,详见其隐私说明中的玩家部分。UMP 中的广告选择不会自动控制或删除这些独立的游戏统计数据。

4. 应用内购买

可选内购在 Android 上使用 Google Play Billing,在 iOS 上使用 Apple StoreKit,均通过 Unity In-App Purchasing 接入,由相应平台商店提供支付界面。游戏会取得商品与交易信息,例如商品标识、价格、购买状态、交易标识和交易验证信息,用于交付内容、记录权益、确认购买并防止重复发放。

在 iOS 上,游戏在设备上核查 StoreKit 返回的已验证交易结果,再交付购买内容。本地记录用于交付购买和恢复符合条件的非消耗型权益。恢复权益不会恢复已消耗的钻石,也不会重复发放已经获得的购买赠品;这与云存档服务不同。当前 iOS 的 GameAnalytics 接入不发送 Apple 交易凭据或 Business 购买收入事件,GameAnalytics 的游戏行为及广告衡量仍取决于您单独作出的 iOS 统计选择。

Unity IAP 可能处理购买与交易数据、安装或开发者标识和会话标识、设备与应用信息、大致所在国家,以及诊断和性能信息,用于购买功能和报表。其购买数据处理与我们接入的 GameAnalytics 相互独立;拒绝 GameAnalytics 不会关闭必要的购买及服务数据处理。我们的 iOS 接入保持 Unity IAP 的可选广告和分析同意设置为拒绝,但这不会关闭为购买功能及报表所需的购买流程数据。其他平台的可选标识符取决于启用的服务和适用选择。详见 Unity 隐私文档。

我们不会通过这一接入取得您的完整银行卡或银行账户信息。Google 和 Apple 按各自条款处理支付数据。Apple 的处理方式见 App Store 隐私说明。

5. 客服、接收方与跨境处理

如果您给我们发邮件,我们会收到您的邮箱地址和您主动提供的内容,用于处理请求;邮件服务提供方会处理相关通信。请不要发送密码、完整银行卡信息或不必要的敏感信息。

Google 提供广告与同意管理服务,以及 Android 的商店支付服务;Apple 提供 iOS 商店支付与交易服务;GameAnalytics 提供玩家统计;Unity 提供购买接入及相关购买服务;邮件服务商提供客服通信。这些服务的角色各不相同。信息可能根据相关服务安排及适用保护措施,在您所在国家或地区以外处理。为履行法律义务或处理欺诈与安全问题,必要时也可能披露信息。

6. 选择、保存与删除

在 iOS 上,打开“设置 → 游戏统计”并选择“不分享”,可以撤回可选 GameAnalytics 统计。游戏会停止提交新的可选 GameAnalytics 事件,并丢弃游戏侧待发送统计队列。这不会删除 GameAnalytics 已保存的历史记录,也不保证移除 SDK 已有的本地记录或撤回正在进行的请求。若需删除历史记录,请按下文联系方式向我们提出请求。您也可以在同一设置中重新允许分享;两种选择均不影响游玩、奖励和购买。

适用时,游戏会展示 Google 广告隐私消息。当 UMP 要求提供隐私选项入口时,您可以通过游戏内的隐私选择重新打开。Android 广告控制可能允许重置或删除广告标识符。在 iOS 上,您可以在设备支持的“设置 → 隐私与安全性 → 跟踪”中管理跟踪权限。关闭跟踪权限会影响 IDFA 的访问;若需撤回可选游戏统计,请使用独立的“游戏统计”设置。这两种选择本身均不会删除以前的记录。这些操作不会删除全部历史信息,也不会停用所有其他标识符。

您可以在 Android 应用存储设置中清除本地游戏数据。在 iOS 上,删除 App 会移除其本地游戏文件;“卸载 App”功能可能保留文稿与数据。这些操作可能删除本地进度;操作系统或 iCloud 备份需要单独管理。卸载或清除游戏数据本身不会删除服务提供方保存的统计或商店交易记录。

本地数据会保留至被移除或替换。统计数据依据我们的服务安排,为上述用途保存;客服通信在处理请求及相关义务所需期间保存。Google 按其政策及适用要求保存广告信息与 Android 交易信息;Apple 按其政策及适用要求保存 iOS 商店交易信息。维护交易完整性或履行法律义务所需的记录,可能在其他信息删除后仍需保留。

如需咨询访问、更正、保存或删除,请联系下方邮箱。我们可能需要有限信息来定位记录并核实请求。我们处理自己控制的信息,并在需要时与受托处理方协作。由 Google、Apple 或 Unity 独立控制的信息也适用相应服务提供方的请求流程。我们不承诺卸载即可删除全部服务器记录,或所有记录均可立即删除。

7. 儿童与青少年

当前产品面向 13 岁及以上的一般用户,并非专门面向 13 岁以下儿童。受众定位与各地区内容分级不同,也不表示玩家已经成年或达到当地隐私同意年龄。家长和监护人如对儿童信息有疑问,可以联系我们。

8. 安全、权利与联系

我们使用所接入服务提供的安全措施。任何存储或传输方式都无法保证绝对安全。根据所在地,您可能享有访问、更正、请求删除、限制或反对处理、在处理依据为同意时撤回同意,以及向隐私监管机构反映问题等权利。

游戏及数据处理方式变化时,我们可能更新政策;公开页面的修订日期将标明适用版本。

OlemonStudio
上海沃鑫莱电子商务有限公司
隐私与客服邮箱:olemon@olemonstudio.com
官网:OlemonStudio